Události

„Události“ (translated as „Events“ in English) in computer science refers to occurrences or actions detected by a system that can trigger responses or changes in state. Events are central to event-driven programming, where the flow of the program is determined by events such as user interactions (mouse clicks, key presses), changes in state, or messages from other programs or systems.

In many programming environments, particularly in graphical user interfaces (GUIs), events are generated by a variety of sources, including user input or system notifications. An event handler is a function or method designed to execute in response to a specific event, allowing developers to create interactive applications.

Events can also be used in various contexts, such as in networking (indicating arrival of data), in databases (notifying of changes), or in optimization processes. Event-driven architectures leverage the concept of events to decouple components of a system, improving scalability and responsiveness. Overall, „události“ encapsulates the dynamics of interaction between components and the environment in computing systems.